STEP 16: Now, let's delete the falling meteors from the stage.
The event handler in the collision event identifies the sprite and the hit_sprite in any collision. Our sprite is the alien. We'll use hit_sprite inside the collision event to refer to any sprite that our alien collides with.
- In GRAPHICS go to and drag Remove Sprite inside the collision event.
- Change sprite in the .remove_sprite() command to hit_sprite.
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